# Pranshul Chandhok / 2600th > Product and technology leader building applied AI, realtime 3D, design software, XR, and game systems. Selected work, technical teardowns, and independent experiments. I lead Product and Technology for Interior Company at Square Yards. I also build experiments in AI and real-time 3D. Based in Gurugram, India. This is my personal portfolio. First-person descriptions refer to my contributions. Team and client projects are identified on their project pages, with role, dates, project status, and relevant links. My independent experiments are collected in the Lab. This guide summarizes the public pages linked below. Follow those pages for details and current project status. ## Start here - [Home](https://www.2600th.com/): Introduction, selected projects, and current work. - [About](https://www.2600th.com/about/): My background, career, and approach to product and engineering. - [Projects](https://www.2600th.com/work/): Browse team projects, client work, and independent experiments by area. - [Notes](https://www.2600th.com/notes/): Writing about tools, product development, AI, and real-time 3D. - [Lab](https://www.2600th.com/lab/): Independent browser graphics and AI experiments, with demo and source links. - [Contact](https://www.2600th.com/#contact): Questions about the work and an invitation to exchange ideas. ## Projects - [Blocks](https://www.2600th.com/work/blocks/): A browser-based interior-design system connecting spatial planning, product choices, pricing, quality checks, and production handoffs. - [Designesto](https://www.2600th.com/work/designesto/): AI design studio for spaces. A focused workspace for exploring room directions, revising existing spaces, moving from sketches to renders, and communicating ideas through images and 360° experiences. - [PropVR AI → Craft](https://www.2600th.com/work/propvr-ai-craft/): I built the initial 22-tool AI MVP across five workflow studios. PropVR’s team used that product and technical foundation to develop Craft, a public creative platform for AEC workflows. - [HomeLane SpaceCraft Pro](https://www.2600th.com/work/homelane-spacecraft-pro/): At HomeLane, I worked as principal software architect on SpaceCraft Pro, connecting its real-time room editor to pricing, CAD, and manufacturing workflows. - [GreyKernel — founder and CTO](https://www.2600th.com/work/greykernel/): I co-founded GreyKernel and led technology for six years, building immersive products and games alongside client work for companies including JPMorgan Chase and Anglian Water. - [Enterprise XR · Production, training, and simulation](https://www.2600th.com/work/enterprise-immersive-systems/): At GreyKernel, I led technology across immersive client projects, including JPMorgan Chase’s Mumbai lab for onboarding and training, Anglian Water training software, and VR empathy exercises in Singapore. - [Humanoid Robot Control System](https://www.2600th.com/work/humanoid-robot-control-system/): I co-invented a system at GreyKernel for translating tracked human movement into humanoid robot control, covered by Indian Patent 395331. - [Web Ocean 3D](https://www.2600th.com/work/web-ocean-3d/): I built an interactive ocean in the browser, with changing weather, underwater views, and a boat that responds to the waves. The project also explores graphics performance across devices. - [Kinema](https://www.2600th.com/work/kinema/): I’m building Kinema to explore game development in the browser, with third-person gameplay, physics, and a level editor in the same TypeScript application. - [Safed Sagar](https://www.2600th.com/work/safed-sagar/): I built a fictional MiG-21-inspired reconnaissance flight for the browser, with mountain terrain, flight instruments, and a photography mission. It uses AI-assisted development. - [Little Wonder](https://www.2600th.com/work/little-wonder/): I built Little Wonder to help a child turn ideas and drawings into an illustrated storybook, with a cover and a printable PDF. - [AI-native game development thesis](https://www.2600th.com/work/ai-native-game-thesis/): My March 2023 essay explored how generative AI could fit into game development, from dialogue and assets to animation and tools inside the editor. - [The Brutal Spy](https://www.2600th.com/work/the-brutal-spy/): A top-down action and stealth game for iPhone and iPad that I worked on early in my game-development career. - [Alphaman](https://www.2600th.com/work/alphaman/): A shipped mobile game that turned spelling practice into a maze-driven arcade loop across themed worlds. - [Merkur Magie](https://www.2600th.com/work/merkur-magie/): My cross-platform Unity work at Merkur Gaming India, focused on game behaviour, performance, and releases across devices. - [IRA VR](https://www.2600th.com/work/ira-vr/): At GreyKernel, we built IRA VR for immersive classroom learning. I led product and technology across the learner applications and the tools teachers used to run sessions. - [Machine Hunter](https://www.2600th.com/work/machine-hunter/): A VR archery game we built at GreyKernel in 2017, using tracked hand movements to draw a bow and shoot targets in an arena. - [MysticMojo + Nazara](https://www.2600th.com/work/mysticmojo/): I helped establish MysticMojo, GreyKernel’s game studio, and led technology across its mobile and AR games, including Chhota Bheem Jungle Rescue, released through Nazara. - [Defense technology and simulation](https://www.2600th.com/work/defense-simulation-systems/): At GreyKernel, I led the product and technical work on defense-training systems that combined simulation software with physical controls and instructor tools. ## Notes - [The hard part of AI floorplan parsing isn’t the model](https://www.2600th.com/notes/ai-floorplan-parsing/): A source-grounded look at a floorplan pipeline: where structured output helps, how file-based resume can fail, and which validation mechanisms still belong in the next version. - [The boundary between generative and deterministic systems](https://www.2600th.com/notes/generative-and-deterministic-systems/): Designesto, Blocks and the PropVR AI foundation show three different places to draw the boundary between open-ended generation and decisions a product must preserve. - [AI video got good. Directing a sequence is still hard.](https://www.2600th.com/notes/ai-video-control/): A thirty-second experiment, two saved local H3 control graphs, and a proposed six-beat sequence show why shot quality and editorial continuity are different problems. - [Making tools easier to steer](https://www.2600th.com/notes/technology-and-human-agency/): In design software and AI tools, I keep coming back to a practical question. Can someone change the result without having to start over? - [What I’m revisiting in my 2023 essay on AI and games](https://www.2600th.com/notes/ai-native-game-development-reflection/): I wrote about AI in game development in 2023. Building with these tools has since made me more interested in revision, consistency, and what happens inside the editor. - [Why I still build things myself](https://www.2600th.com/notes/from-pixels-to-intelligent-systems/): I’ve moved from game programming to leading product and technology teams. Making things myself still helps me understand what to ask of a product and the people building it. - [From a documentary to a browser flight experiment](https://www.2600th.com/notes/browser-flight-experiment/): After watching Operation Safed Sagar, I spent a few days building a fictional reconnaissance flight that runs in the browser. - [Web Ocean 3D: what broke when other people ran it](https://www.2600th.com/notes/ocean-reliability/): Sharing my browser ocean exposed a texture budget I was not measuring. The repair cut asset allocation, increased download weight, and revealed a broken visual baseline. ## Lab companion - [Dwarkesh × Jensen Huang interview companion](https://www.2600th.com/lab/dwarkesh-jensen/index.html): An unofficial explanatory companion with 92 technical terms and source interview timestamp links. ## Optional - [Notes RSS feed](https://www.2600th.com/rss.xml): Subscribe to published notes. - [Sitemap](https://www.2600th.com/sitemap-index.xml): The complete search-engine sitemap index. - [Crawler policy](https://www.2600th.com/robots.txt): Crawl permissions. This guide does not change them.