2600th

2018–2020 Case file

MysticMojo + Nazara

Released mobile and AR titles

MysticMojo was GreyKernel’s brand for trying our hand at casual mobile games. I led technology across its mobile and AR titles, including Chhota Bheem Jungle Rescue, released through Nazara.

My role
GreyKernel co-founder and technology lead
Period
2018–2020
Bands
Games · XR and spatial computing
Oye Tippa Run. Enhanced editorial poster; playback shows the original city-running gameplay.
On this page
OverviewTHE PROJECT

Trying our hand at casual mobile games.

For
Mobile players and young children, including those playing Chhota Bheem Jungle Rescue.
Outcome
Our titles included Oye Tippa Run, Celeste AR (an alphabet-learning app that brings children’s colouring to life in AR and 3D), and Chhota Bheem Jungle Rescue. Nazara released the Chhota Bheem game on Google Play in 2020.
Oye Tippa Run. Enhanced editorial poster; playback shows the original city-running gameplay.
The experienceIN USE

Run through a city, learn the alphabet in AR, or fly a rescue mission with Chhota Bheem.

My contribution
I led MysticMojo’s technology work. On Chhota Bheem, I coordinated the alpha handoff and the work that remained before release.
Start screen of Fruit Masti, a fruit-slicing activity in Celeste AR, with a sword, a basket of fruit and a Play button
Celeste AR · Original promotional still of Fruit Masti, a fruit-slicing activity inside the app.
Technical detailsBUILD CHOICES

How it works.

System
The team worked across mobile gameplay, character and environment production, and AR interaction.
Key decisions
  • Keep the flight loop child-friendly through one-button controls, clear collection-and-rescue objectives, and readable progression.
  • Address dialogue pacing, sound, and performance on older devices as part of the work between alpha and release.
Constraints
  • A game for children needs understandable controls and feedback, while still running on the mobile devices available to them.
Chhota Bheem Jungle Rescue main menu and flying fire-rescue gameplay concept screens
Chhota Bheem Jungle Rescue · Menu and gameplay concepts for the flying rescue game.
Looking backPROJECT NOTES

Notes from the project.

  • We handed over the Chhota Bheem alpha in April 2020; Nazara confirmed the Google Play release in October that year.

MysticMojo was the brand we used inside GreyKernel to try our hand at casual mobile games. It gave us room to work on our own characters as well as familiar ones from licensed properties.

Celeste AR was our learning app for young children. They coloured in a printed page, then watched it come to life in AR and 3D while learning the alphabet. Fruit Masti, pictured above, was a fruit-slicing activity inside the app.

In Chhota Bheem Jungle Rescue, the player flies across Dholakpur, collects water, and uses it to put out jungle fires. Between the alpha handoff and release, the work included balancing the game, finishing sound, making dialogue skippable, and improving performance on older phones.