Projects
Products, platforms, and experiments I helped take from an unclear problem to a working system.
19 projects
The archive spans applied AI, realtime 3D, design software, XR, games, and robotics.
Start with the selected systems, browse by domain, or switch to a chronological view.
All work, 19 projects
All work
19Selected systems first, followed by the earlier archive.
- 01
BlocksA browser-based interior-design system connecting spatial planning, product choices, pricing, quality checks, and production handoffs.Interior design technology · Real-time 3D · Workflow automation - 02
DesignestoAI design studio for spaces. A focused workspace for exploring room directions, revising existing spaces, moving from sketches to renders, and communicating ideas through images and 360° experiences.Generative AI products · Interior design technology · Product leadership - 03
PropVR AI → CraftI built the initial 22-tool AI MVP across five workflow studios. PropVR’s team used that product and technical foundation to develop Craft, a public creative platform for AEC workflows.Generative AI products · Product architecture · AEC workflows - 04
HomeLane SpaceCraft ProAt HomeLane, I worked as principal software architect on SpaceCraft Pro, connecting its real-time room editor to pricing, CAD, and manufacturing workflows.Design technology · Real-time 3D · CAD and production workflows - 05
GreyKernel — founder and CTOI co-founded GreyKernel and led technology for six years, building immersive products and games alongside client work for companies including JPMorgan Chase and Anglian Water.Company building · XR · Simulation - 06
Enterprise XR · Production, training, and simulationAt GreyKernel, I led technology across immersive client projects, including JPMorgan Chase’s Mumbai lab for onboarding and training, Anglian Water training software, and VR empathy exercises in Singapore.Enterprise XR · Training simulation · Immersive production - 07
Humanoid Robot Control SystemI co-invented a system at GreyKernel for translating tracked human movement into humanoid robot control, covered by Indian Patent 395331.Robotics · Motion control · Applied research - 08
Web Ocean 3DI built an interactive ocean in the browser, with changing weather, underwater views, and a boat that responds to the waves. The project also explores graphics performance across devices.Real-time graphics · WebGPU and TSL · Simulation - 09
KinemaI’m building Kinema to explore game development in the browser, with third-person gameplay, physics, and a level editor in the same TypeScript application.Browser game systems · WebGPU and Three.js · Product prototyping - 10
Safed SagarI built a fictional MiG-21-inspired reconnaissance flight for the browser, with mountain terrain, flight instruments, and a photography mission. It uses AI-assisted development.Browser games · Real-time terrain and atmosphere · Product direction - 11
Little WonderI built Little Wonder to help a child turn ideas and drawings into an illustrated storybook, with a cover and a printable PDF.Generative AI · Product design · Creative tools - 12
AI-native game development thesisMy March 2023 essay explored how generative AI could fit into game development, from dialogue and assets to animation and tools inside the editor.Applied AI · Game development · Product foresight - 13
The Brutal SpyA top-down action and stealth game for iPhone and iPad that I worked on early in my game-development career.Games · Real-time systems - 14
AlphamanA shipped mobile game that turned spelling practice into a maze-driven arcade loop across themed worlds.Games · Gameplay systems - 15
Merkur MagieMy cross-platform Unity work at Merkur Gaming India, focused on game behaviour, performance, and releases across devices.Games · Unity · Cross-platform engineering - 16
IRA VRAt GreyKernel, we built IRA VR for immersive classroom learning. I led product and technology across the learner applications and the tools teachers used to run sessions.Virtual reality · Learning systems · Multi-user platforms - 17
Machine HunterA VR archery game we built at GreyKernel in 2017, using tracked hand movements to draw a bow and shoot targets in an arena.Virtual reality · Games · Mixed-reality capture - 18
MysticMojo + NazaraI helped establish MysticMojo, GreyKernel’s game studio, and led technology across its mobile and AR games, including Chhota Bheem Jungle Rescue, released through Nazara.Mobile games · Augmented reality · Studio building - 19
Defense technology and simulationAt GreyKernel, I led the product and technical work on defense-training systems that combined simulation software with physical controls and instructor tools.Defense technology · Training simulation · Real-time 3D


