Projects

Products, platforms, and experiments I helped take from an unclear problem to a working system.

19 projects

The archive spans applied AI, realtime 3D, design software, XR, games, and robotics.

Start with the selected systems, browse by domain, or switch to a chronological view.

All work, 19 projects

All work

19

Selected systems first, followed by the earlier archive.

  1. 01Kitchen concept beside cabinet components, a layout drawing and material samples, illustrating design-to-production dependencies2024 · In useBlocksA browser-based interior-design system connecting spatial planning, product choices, pricing, quality checks, and production handoffs.Interior design technology · Real-time 3D · Workflow automation
  2. 02Designesto preview comparing an empty room with a furnished interior concept using the same underlying space2026 · Product development and rolloutDesignestoAI design studio for spaces. A focused workspace for exploring room directions, revising existing spaces, moving from sketches to renders, and communicating ideas through images and 360° experiences.Generative AI products · Interior design technology · Product leadership
  3. 03Craft public homepage presenting its AEC creative workflow and a waterfront development shown as massing and a finished render2026 · Initial MVP delivered to PropVR’s teamPropVR AI → CraftI built the initial 22-tool AI MVP across five workflow studios. PropVR’s team used that product and technical foundation to develop Craft, a public creative platform for AEC workflows.Generative AI products · Product architecture · AEC workflows
  4. 04HomeLane SpaceCraft interface showing material choices and real-time pricing in the official public product film2021 · Commercial design-technology platformHomeLane SpaceCraft ProAt HomeLane, I worked as principal software architect on SpaceCraft Pro, connecting its real-time room editor to pricing, CAD, and manufacturing workflows.Design technology · Real-time 3D · CAD and production workflows
  5. 05GreyKernel immersive-learning showreel moving through a reconstructed historical environment2015 · Founder and CTO chapterGreyKernel — founder and CTOI co-founded GreyKernel and led technology for six years, building immersive products and games alongside client work for companies including JPMorgan Chase and Anglian Water.Company building · XR · Simulation
  6. 06Enterprise immersive workflow connecting a 360 camera, an industrial training site, and a virtual-reality learner2016 · Enterprise client workEnterprise XR · Production, training, and simulationAt GreyKernel, I led technology across immersive client projects, including JPMorgan Chase’s Mumbai lab for onboarding and training, Anglian Water training software, and VR empathy exercises in Singapore.Enterprise XR · Training simulation · Immersive production
  7. 07Human movement translated into matching humanoid robot joint positions through luminous tracking paths2019 · Indian patent grantedHumanoid Robot Control SystemI co-invented a system at GreyKernel for translating tracked human movement into humanoid robot control, covered by Indian Patent 395331.Robotics · Motion control · Applied research
  8. 08Web Ocean 3D boat moving across a spectral ocean toward a tropical island2026 · Active open-source experimentWeb Ocean 3DI built an interactive ocean in the browser, with changing weather, underwater views, and a boat that responds to the waves. The project also explores graphics performance across devices.Real-time graphics · WebGPU and TSL · Simulation
  9. 09Kinema browser gameplay scene inside its procedural showcase corridor2026 · Active open-source experimentKinemaI’m building Kinema to explore game development in the browser, with third-person gameplay, physics, and a level editor in the same TypeScript application.Browser game systems · WebGPU and Three.js · Product prototyping
  10. 10Safed Sagar MiG-21 flying through a snowy high-altitude mountain environment2026 · Public browser experimentSafed SagarI built a fictional MiG-21-inspired reconnaissance flight for the browser, with mountain terrain, flight instruments, and a photography mission. It uses AI-assisted development.Browser games · Real-time terrain and atmosphere · Product direction
  11. 11Little Wonder storybook generator landing screen with a child character and floating creative tools2025 · Public personal productLittle WonderI built Little Wonder to help a child turn ideas and drawings into an illustrated storybook, with a cover and a printable PDF.Generative AI · Product design · Creative tools
  12. 12Playable game world assembling from generated environments, animation rigs, narrative paths, and adaptive sound2023 · Published essayAI-native game development thesisMy March 2023 essay explored how generative AI could fit into game development, from dialogue and assets to animation and tools inside the editor.Applied AI · Game development · Product foresight
  13. 13The Brutal Spy top-down stealth gameplay from the official launch trailer2012 · Released mobile gameThe Brutal SpyA top-down action and stealth game for iPhone and iPad that I worked on early in my game-development career.Games · Real-time systems
  14. 14Alphaman word-learning game artwork from the public gameplay demonstration2013 · Released mobile gameAlphamanA shipped mobile game that turned spelling practice into a maze-driven arcade loop across themed worlds.Games · Gameplay systems
  15. 15City Clash gameplay running in the official Merkur Magie app2014 · Commercial game-platform workMerkur MagieMy cross-platform Unity work at Merkur Gaming India, focused on game behaviour, performance, and releases across devices.Games · Unity · Cross-platform engineering
  16. 16IRA VR Newton demonstration pairing a headset learner with a responsive virtual historical environment2016 · Immersive-learning platformIRA VRAt GreyKernel, we built IRA VR for immersive classroom learning. I led product and technology across the learner applications and the tools teachers used to run sessions.Virtual reality · Learning systems · Multi-user platforms
  17. 17Bow-and-arrow gameplay inside the Machine Hunter virtual-reality arena2017 · Released VR gameMachine HunterA VR archery game we built at GreyKernel in 2017, using tracked hand movements to draw a bow and shoot targets in an arena.Virtual reality · Games · Mixed-reality capture
  18. 18Oye Tippa Run character collecting coins across a colorful Indian city2018 · Released mobile and AR gamesMysticMojo + NazaraI helped establish MysticMojo, GreyKernel’s game studio, and led technology across its mobile and AR games, including Chhota Bheem Jungle Rescue, released through Nazara.Mobile games · Augmented reality · Studio building
  19. 19Conceptual editorial cutaway of a simulator cab, instructor console, tracking rig, mannequin system, sensors, and evaluation station2019 · Program portfolioDefense technology and simulationAt GreyKernel, I led the product and technical work on defense-training systems that combined simulation software with physical controls and instructor tools.Defense technology · Training simulation · Real-time 3D