XR and spatial computing

Virtual lessons, interactive environments, and 360-degree productions.

6 relevant projects

My work in xr and spatial computing, including the product and technical decisions behind each project.

Choose a project below, or browse all my work.

XR and spatial computing, 6 projects

XR and spatial computing

06

Virtual lessons, interactive environments, and 360-degree productions.

  1. 01GreyKernel immersive-learning showreel moving through a reconstructed historical environment2015 · Founder and CTO chapterGreyKernel — founder and CTOI co-founded GreyKernel and led technology for six years, building immersive products and games alongside client work for companies including JPMorgan Chase and Anglian Water.Company building · XR · Simulation
  2. 02Enterprise immersive workflow connecting a 360 camera, an industrial training site, and a virtual-reality learner2016 · Enterprise client workEnterprise XR · Production, training, and simulationAt GreyKernel, I led technology across immersive client projects, including JPMorgan Chase’s Mumbai lab for onboarding and training, Anglian Water training software, and VR empathy exercises in Singapore.Enterprise XR · Training simulation · Immersive production
  3. 03IRA VR Newton demonstration pairing a headset learner with a responsive virtual historical environment2016 · Immersive-learning platformIRA VRAt GreyKernel, we built IRA VR for immersive classroom learning. I led product and technology across the learner applications and the tools teachers used to run sessions.Virtual reality · Learning systems · Multi-user platforms
  4. 04Bow-and-arrow gameplay inside the Machine Hunter virtual-reality arena2017 · Released VR gameMachine HunterA VR archery game we built at GreyKernel in 2017, using tracked hand movements to draw a bow and shoot targets in an arena.Virtual reality · Games · Mixed-reality capture
  5. 05Oye Tippa Run character collecting coins across a colorful Indian city2018 · Released mobile and AR gamesMysticMojo + NazaraI helped establish MysticMojo, GreyKernel’s game studio, and led technology across its mobile and AR games, including Chhota Bheem Jungle Rescue, released through Nazara.Mobile games · Augmented reality · Studio building
  6. 06Conceptual editorial cutaway of a simulator cab, instructor console, tracking rig, mannequin system, sensors, and evaluation station2019 · Program portfolioDefense technology and simulationAt GreyKernel, I led the product and technical work on defense-training systems that combined simulation software with physical controls and instructor tools.Defense technology · Training simulation · Real-time 3D