2600th

2015–2021 Case file

GreyKernel — founder and CTO

Founder and CTO chapter

I co-founded GreyKernel and led technology for six years, building immersive products and games alongside client work for companies including JPMorgan Chase and Anglian Water.

My role
Co-founder and CTO
Period
2015–2021
Bands
XR and spatial computing · Training and simulation · Robotics
Founder-era showreel excerpt
On this page
Project briefBUILDING THE COMPANY

From game systems to a multidisciplinary product studio.

Building a company across products and client systems

GreyKernel started in 2015. Over the next six years we worked across immersive learning, enterprise XR, games, simulation, robotics, and physical training systems. The output looked different each time, but the work underneath was similar. We had to understand the real task, choose how people would interact with it, and build the systems around the experience that made it usable.

A portfolio with different operating requirements

Area What we built What the product had to account for
IRA VR Immersive lessons, virtual labs, learner applications, teacher controls, and assessment A classroom session involves teachers, students, content, devices, and reporting
Enterprise XR Onboarding, cybersecurity, industrial training, 360° tours, and empathy exercises The right medium depended on whether someone needed to see a place, practise a procedure, or discuss an experience
MysticMojo Casual mobile and AR games, including Chhota Bheem Jungle Rescue through Nazara Controls, feedback, content production, and performance on the devices children used
Defense and robotics Simulation software, physical controls, instructor systems, motion tracking, and robot-control research Software and hardware had to respond as one training or control system

The less visible half of an immersive product

The headset or game screen was usually the part people remembered. The harder product work often sat around it. IRA VR needed teacher controls and assessment. Training systems needed instructor setup and evaluation. Location experiences needed production workflows and a clear navigation model. Hardware-based simulation needed sensor input to agree with what the software displayed.

That changed how I thought about immersive technology. Presence was useful only when it supported the task. A realistic environment could still fail if the instructor could not run the session, the participant did not understand the next action, or the system could not recover when a device lost tracking.

My role

As CTO, I worked on product definition, systems architecture, and technical delivery, and on the decisions that connected our software with content, production teams, and specialist hardware. I stayed involved in implementation as well, working alongside engineers, artists, and domain specialists.

The balance changed with the project. Some needed a product direction and architecture. Others needed a prototype that could answer a specific interaction question. Client systems also needed a practical delivery plan that the team could support after the demonstration.

What carried forward

GreyKernel is where I learned to treat the experience, the operating workflow, and the delivery system as one product problem. When I later moved into design software and applied AI, I kept asking the questions that came out of it: what the user needs to control, which decisions have to stay stable, what happens after the visible interaction, and what the next person or system needs to receive.