2600th

2016–2020 Case file

IRA VR

Retired immersive-learning platform

At GreyKernel, we built IRA VR for immersive classroom learning. I led product and technology across the learner applications and the tools teachers used to run sessions.

My role
Co-founder, product and technology lead
Period
2016–2020
Bands
XR and spatial computing · Training and simulation
Newton learning demonstration. Enhanced editorial poster; playback shows the original demonstration.
On this page
OverviewTHE PROJECT

Giving teachers a way to run an immersive lesson.

For
Teachers and learners using virtual lessons and experiments.
Outcome
A learning platform with mobile and headset applications, curriculum content, teacher controls, and assessment reports. Later work explored virtual labs and multi-user learning. In June 2018, YourStory reported more than 10,000 installs and a 4.3 rating on Google Play.
IRA VR learning module presented inside a panoramic immersive landscape
Original IRA VR learning view, with a biology lesson inside a panoramic environment.
The experienceIN USE

Enter a virtual lesson, then try an experiment yourself.

My contribution
I led product and technology across the mobile and headset applications, classroom controls, content structure, and reporting tools.
IRA VR · Teacher controls for lessons, student progress, and assessment reports.
Technical detailsBUILD CHOICES

How it works.

System
Teachers could pick localised science and geography lessons, coordinate a session across learners, and review assessments afterwards.
Key decisions
  • Give teachers control over the session and access to assessment reports, alongside the learner’s headset experience.
  • Support localised content and a submission-and-review process so the lesson library could grow without handing classroom control to content contributors.
Constraints
  • The content had to fit a classroom session, and teachers needed to coordinate learners using different devices.
Assembling a circuit in IRA VR Lab. Enhanced editorial poster; playback shows the original laboratory demonstration.
Looking backPROJECT NOTES

Notes from the project.

  • Newton and the virtual lab tried two kinds of participation. With Newton, learners asked questions within a lesson; in the lab, they built the experiment themselves, such as assembling a circuit.

With IRA VR, we had to think about the whole class. A learner might be inside a virtual environment, but the teacher still needed to choose the material, coordinate the session, and understand what happened afterwards.

I worked on both sides of that experience. The virtual content was the most visible part; the controls and reporting helped make it something a teacher could use as part of a lesson.

IRA VR is no longer maintained and is no longer on the Play Store, so the install and rating figures above are historical.