2600th

05 Receiver

Notes from the workbench.

What I’m learning as I build, test and occasionally break AI products, browser graphics and games. Field notes record one observation, teardowns take an implementation apart, and essays make a product argument from projects I’ve worked on.

Notes
09 transmissions
Latest
3 Sept 2026
Feed
RSS

Receiver: every note by channel

Tuned to CH 09

AI-native game development, three years later

Essay · 3 Sept 2026 · 11 min

  1. EssayLatestAI-native game development, three years laterThree years after my first AI-and-games essay, what matters most to me is less what models can generate and more how much control a developer keeps through revision, integration and runtime behaviour.11 min read · Game development · Applied AI · Editing and runtime systems
  2. Technical TeardownThe hard part of AI floorplan parsing isn’t the modelHow a floorplan pipeline handles retries and cached results, where stale output can slip through, and the validation I’d add next.6 min read · Applied AI · Spatial systems · Pipeline reliability
  3. EssayThe boundary between generative and deterministic systemsDesignesto, Blocks and the PropVR AI foundation show three different places to draw the boundary between open-ended generation and decisions a product must preserve.6 min read · Product architecture · Applied AI · Design technology
  4. Technical TeardownAI video got good. Directing a sequence is still hard.A thirty-second experiment, two saved local H3 control graphs, and a proposed six-beat sequence show why shot quality and editorial continuity are different problems.6 min read · AI video · Creative direction · Local generation
  5. Field NoteMaking tools easier to steerIn design software and AI tools, I keep coming back to a practical question. Can someone change the result without having to start over?2 min read · Human agency · Product design · Immersive systems
  6. Field NoteWhat I’m revisiting in my 2023 essay on AI and gamesI wrote about AI in game development in 2023. Building with these tools has since made me more interested in revision, consistency, and what happens inside the editor.2 min read · Applied AI · Game development · Production systems
  7. Field NoteWhy I still build things myselfI’ve moved from game programming to leading product and technology teams. Making things myself still helps me understand what to ask of a product and the people building it.2 min read · Career reflections · Product engineering · Emerging technology
  8. Field NoteFrom a documentary to a browser flight experimentAfter watching Operation Safed Sagar, I spent a few days building a fictional reconnaissance flight that runs in the browser.1 min read · Browser games · AI-assisted engineering · Real-time 3D
  9. Technical TeardownWeb Ocean 3D: what broke when other people ran itSharing my browser ocean exposed a texture budget I was not measuring. The repair cut asset allocation, increased download weight, and revealed a broken visual baseline.6 min read · Reliability · Web graphics · Performance