Merkur Magie
2014 · Commercial game-platform work
My cross-platform Unity work at Merkur Gaming India, focused on game behaviour, performance, and releases across devices.

Project briefPLATFORM ENGINEERING
Performance, portability, and repeatable releases.
Merkur Magie was a cross-platform mobile product rather than a single self-contained game. Its rotating catalog, original game behaviors, and long-lived app context made consistency across devices, releases, and content updates part of the engineering problem.
My work at Merkur focused on senior game development and cross-platform Unity systems. Supporting a catalogue of games meant paying attention to behaviour across devices and releases. A change needed to work with the rest of the product, including content that was already in use.
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