Enterprise XR · Production, training, and simulation

2016 · Enterprise client work

At GreyKernel, I led technology across immersive client projects, including JPMorgan Chase’s Mumbai lab for onboarding and training, Anglian Water training software, and VR empathy exercises in Singapore.

My role
Co-founder and CTO
Period
2016–2021
Status
Enterprise client work
Enterprise immersive workflow connecting a 360 camera, an industrial training site, and a virtual-reality learner
Enterprise XR · A location-filming setup for a 360-degree production.
OverviewTHE PROJECT

Different jobs called for different kinds of XR.

For
Learners and instructors, as well as people exploring a location remotely.
Outcome
We delivered 360-degree productions and interactive training applications. The work ranged from filming real locations to simulating procedures and everyday situations.
Swissôtel Merchant Court · A 360-degree tour of the Singapore hotel.
The experienceIN USE

Explore a location remotely or practise a task in a simulated setting.

My contribution
As GreyKernel’s co-founder and CTO, I worked on product definition and application architecture, led technical delivery, and coordinated the work with production teams and domain specialists.
Enterprise XR · Exploring an electronics production facility through a virtual tour.
Technical detailsBUILD CHOICES

How it works.

System
Some projects used filmed 360-degree environments with navigation. Others needed real-time simulations, guided tasks, and instructor controls. The software depended on what the participant was there to do.
Key decisions
  • Choose filming or simulation according to the task. Showing a real location calls for a different approach from letting someone practise a procedure.
  • Structure the Cycling Without Age exercises around familiar situations, so participants can consider the difficulties an older person may encounter.
  • Keep the instructor’s role visible in training applications, with a clear path through the material and controls appropriate to the session.
Constraints
  • Training software has to reflect the procedure being taught. Its interactions and terminology need input from people who know that work.
Cinematic editorial visualization connecting a living room, street crossing, and supermarket in the Cycling Without Age Singapore empathy-training journey
Cycling Without Age Singapore · Three everyday scenarios structured the VR ageing-empathy journey.
Looking backPROJECT NOTES

Notes from the project.

  • JPMorgan Chase’s Mumbai lab brought several learning experiences into one office setting; other engagements involved multi-module training applications and location tours.

For JPMorgan Chase, we helped set up an immersive lab in its Mumbai office. The lab included gamified onboarding, cybersecurity and social-engineering experiences, and training applications.

For Anglian Water, we worked on a multi-module training application covering vehicle inspections, safe driving, and safe digging. The content and interactions had to suit the procedures being taught.

Cycling Without Age Singapore used VR exercises to help younger participants understand some of the difficulties older people face. The scenarios covered a living room, a street crossing, and a supermarket. They gave the learning experience a familiar setting and a basis for discussion afterwards.

Other work included maritime training for ships and lifeboats in 2021, and a Tata Safari technical-learning system with component overviews, service procedures, documentation, and an instructor mode. We also worked on the Voxel Worlds Apple release pipeline. In each case, my role was to help turn the client’s material and requirements into an application the intended audience could use.

Go deeper

Sources and links