2016–2021 Case file
Enterprise XR · Production, training, and simulation
Enterprise client work
At GreyKernel, I led technology across immersive client projects, including JPMorgan Chase’s Mumbai lab for onboarding and training, Anglian Water training software, and VR empathy exercises in Singapore.

On this page
JPMorgan Chase’s Mumbai immersive lab.
- For
- Employees taking part in onboarding and training experiences.
- Outcome
- We helped set up an immersive lab in JPMorgan Chase’s Mumbai office, with gamified onboarding, cybersecurity and social-engineering experiences, and training applications. The aim was to turn learning material into something employees could take part in.
360-degree tours for exploring a real location remotely.
- My contribution
- I worked on product definition and application architecture, led technical delivery, and coordinated the work with production teams and domain specialists.
How it works.
- System
- The Swissôtel Merchant Court hotel experience and the electronics production-facility tour were built from 360-degree footage of the real locations. The training applications used guided interactions instead.
- Key decisions
- Film when the job is showing a real place; build a simulation when someone needs to practise a procedure.
- Structure the Cycling Without Age exercises around familiar situations, so participants can consider the difficulties an older person may encounter.
- Keep the instructor’s role visible in training applications, with a clear path through the material and controls appropriate to the session.
- Constraints
- Training software has to reflect the procedure being taught. Its interactions and terminology need input from people who know that work.

Notes from the project.
- The Mumbai lab combined several experiences in one office. The sections below cover the other projects one at a time.
Procedure training: Anglian Water
For Anglian Water, we worked on a multi-module training application covering vehicle inspections, safe driving, and safe digging.
Empathy training: Cycling Without Age Singapore
Cycling Without Age Singapore used VR exercises to help younger participants understand some of the difficulties older people face. The scenarios covered a living room, a street crossing, and a supermarket, which gave the group a shared starting point for discussion afterwards.
Location tours: Swissôtel Merchant Court
The hotel tour came out of our location-production work. We filmed the property so people could look around its hospitality spaces remotely.
Other projects
Other work included maritime VR projects for ships and lifeboats in 2021, and a Tata Safari technical-learning system with system overviews, assembly and disassembly flows, documentation, and an instructor mode. We also worked on the Voxel Worlds Apple release pipeline. In each case, my job was to help turn the subject matter and requirements into an application the intended audience could use.
Go deeper
Sources and links
- 01GreyKernel experience on LinkedInCompany post
- 02From Pixels to MetaverseMy write-up
- 03Cycling Without Age Singapore 2021 annual reportOfficial source
- 04Ageing Simulation and Empathy Training programmeOfficial source
- 05Swissôtel Merchant Court 360 masterProject media
- 06Swissôtel Merchant Court VR app recordApp listing
- 07Production-facility immersive masterProject media