2600th

2016–2021 Case file

Enterprise XR · Production, training, and simulation

Enterprise client work

At GreyKernel, I led technology across immersive client projects, including JPMorgan Chase’s Mumbai lab for onboarding and training, Anglian Water training software, and VR empathy exercises in Singapore.

My role
Co-founder and CTO
Period
2016–2021
Bands
XR and spatial computing · Training and simulation
Enterprise immersive workflow connecting a 360 camera, an industrial training site, and a virtual-reality learner
Editorial illustration of a 360-degree location-filming setup, part of GreyKernel’s wider production work.
On this page
OverviewTHE PROJECT

JPMorgan Chase’s Mumbai immersive lab.

For
Employees taking part in onboarding and training experiences.
Outcome
We helped set up an immersive lab in JPMorgan Chase’s Mumbai office, with gamified onboarding, cybersecurity and social-engineering experiences, and training applications. The aim was to turn learning material into something employees could take part in.
The experienceIN USE

360-degree tours for exploring a real location remotely.

My contribution
I worked on product definition and application architecture, led technical delivery, and coordinated the work with production teams and domain specialists.
Electronics production-facility tour. Enhanced editorial poster; playback shows the original 360-degree footage.
Technical detailsBUILD CHOICES

How it works.

System
The Swissôtel Merchant Court hotel experience and the electronics production-facility tour were built from 360-degree footage of the real locations. The training applications used guided interactions instead.
Key decisions
  • Film when the job is showing a real place; build a simulation when someone needs to practise a procedure.
  • Structure the Cycling Without Age exercises around familiar situations, so participants can consider the difficulties an older person may encounter.
  • Keep the instructor’s role visible in training applications, with a clear path through the material and controls appropriate to the session.
Constraints
  • Training software has to reflect the procedure being taught. Its interactions and terminology need input from people who know that work.
Cinematic editorial visualization connecting a living room, street crossing, and supermarket in the Cycling Without Age Singapore empathy-training journey
Editorial illustration of the living room, street crossing and supermarket scenarios in Cycling Without Age Singapore’s VR empathy journey.
Looking backPROJECT NOTES

Notes from the project.

  • The Mumbai lab combined several experiences in one office. The sections below cover the other projects one at a time.

Procedure training: Anglian Water

For Anglian Water, we worked on a multi-module training application covering vehicle inspections, safe driving, and safe digging.

Empathy training: Cycling Without Age Singapore

Cycling Without Age Singapore used VR exercises to help younger participants understand some of the difficulties older people face. The scenarios covered a living room, a street crossing, and a supermarket, which gave the group a shared starting point for discussion afterwards.

Location tours: Swissôtel Merchant Court

The hotel tour came out of our location-production work. We filmed the property so people could look around its hospitality spaces remotely.

Original Swissôtel Merchant Court tour footage, moving through the Singapore hotel’s pool and hospitality spaces.

Other projects

Other work included maritime VR projects for ships and lifeboats in 2021, and a Tata Safari technical-learning system with system overviews, assembly and disassembly flows, documentation, and an instructor mode. We also worked on the Voxel Worlds Apple release pipeline. In each case, my job was to help turn the subject matter and requirements into an application the intended audience could use.