02 Band · Games
Games
Mobile and VR games, browser experiments, and game-development tools.
9 projects in Games, with my role and the product and technical decisions behind each.
- Lines
- 09 projects
- Active
- 2012–2026
- Eras
- Operator · Programmer · Founder
- Also in
- XR and spatial computing 2 · Applied AI 2
Switchboard 20 lines across 6 bands
Each jack is a project, in every band it belongs to, at the year it started. Cords join a project across bands and link work that grew out of other work.
Games, 9 projects
Games
09Selected systems first, followed by the earlier archive.
KinemaKinema is a browser game lab I’m building, with third-person gameplay, physics, and a level editor in the same TypeScript application.Browser game systems · WebGPU and Three.js · Product prototyping
Safed SagarI built a fictional MiG-21-inspired reconnaissance flight for the browser, with mountain terrain, flight instruments, and a photography mission.Browser games · Real-time terrain and atmosphere · Product direction
Little WonderI built Little Wonder to turn a picture of a child and a story they choose into an illustrated storybook with them as the hero, complete with a cover and a printable PDF.Generative AI · Product design · Creative tools
AI-native game development thesisMy March 2023 essay explored how generative AI could fit into game development, from dialogue and assets to animation and tools inside the editor.Applied AI · Game development · Product foresight
The Brutal SpyA top-down action and stealth game for iPhone and iPad that I worked on early in my game-development career.Games · Real-time systems
AlphamanA shipped mobile game that turned spelling practice into a maze-driven arcade loop across themed worlds.Games · Gameplay systems
Merkur MagieMy cross-platform Unity work at Merkur Gaming India, focused on game behaviour, performance, and releases across devices.Games · Unity · Cross-platform engineering
Machine HunterA VR archery game we built at GreyKernel in 2017, using tracked hand movements to draw a bow and shoot targets in an arena.Virtual reality · Games · Mixed-reality capture
MysticMojo + NazaraMysticMojo was GreyKernel’s brand for trying our hand at casual mobile games. I led technology across its mobile and AR titles, including Chhota Bheem Jungle Rescue, released through Nazara.Casual mobile games · Augmented reality · Game production