02 Band · Games
Games
Mobile and VR games, browser experiments, and game-development tools.
9 relevant projects. My work in games, including the product and technical decisions behind each project.
- Lines
- 09 projects
- Active
- 2012–2026
- Eras
- Operator · Programmer · Founder
- Crosses
- XR and spatial computing 2 · Applied AI 2
Switchboard 20 lines across 6 bands
Each jack is a project, in every band it belongs to, at the year it started. Cords join a project across bands and link work that grew out of other work.
Games, 9 projects
Games
09Selected systems first, followed by the earlier archive.
KinemaI’m building Kinema to explore game development in the browser, with third-person gameplay, physics, and a level editor in the same TypeScript application.Browser game systems · WebGPU and Three.js · Product prototyping
Safed SagarI built a fictional MiG-21-inspired reconnaissance flight for the browser, with mountain terrain, flight instruments, and a photography mission. It uses AI-assisted development.Browser games · Real-time terrain and atmosphere · Product direction
Little WonderI built Little Wonder to help a child turn ideas and drawings into an illustrated storybook, with a cover and a printable PDF.Generative AI · Product design · Creative tools
AI-native game development thesisMy March 2023 essay explored how generative AI could fit into game development, from dialogue and assets to animation and tools inside the editor.Applied AI · Game development · Product foresight
The Brutal SpyA top-down action and stealth game for iPhone and iPad that I worked on early in my game-development career.Games · Real-time systems
AlphamanA shipped mobile game that turned spelling practice into a maze-driven arcade loop across themed worlds.Games · Gameplay systems
Merkur MagieMy cross-platform Unity work at Merkur Gaming India, focused on game behaviour, performance, and releases across devices.Games · Unity · Cross-platform engineering
Machine HunterA VR archery game we built at GreyKernel in 2017, using tracked hand movements to draw a bow and shoot targets in an arena.Virtual reality · Games · Mixed-reality capture
MysticMojo + NazaraI helped establish MysticMojo, GreyKernel’s game studio, and led technology across its mobile and AR games, including Chhota Bheem Jungle Rescue, released through Nazara.Mobile games · Augmented reality · Studio building