Games

Mobile and VR games, browser experiments, and game-development tools.

9 relevant projects

My work in games, including the product and technical decisions behind each project.

Choose a project below, or browse all my work.

Games, 9 projects

Games

09

Mobile and VR games, browser experiments, and game-development tools.

  1. 01Kinema browser gameplay scene inside its procedural showcase corridor2026 · Active open-source experimentKinemaI’m building Kinema to explore game development in the browser, with third-person gameplay, physics, and a level editor in the same TypeScript application.Browser game systems · WebGPU and Three.js · Product prototyping
  2. 02Safed Sagar MiG-21 flying through a snowy high-altitude mountain environment2026 · Public browser experimentSafed SagarI built a fictional MiG-21-inspired reconnaissance flight for the browser, with mountain terrain, flight instruments, and a photography mission. It uses AI-assisted development.Browser games · Real-time terrain and atmosphere · Product direction
  3. 03Little Wonder storybook generator landing screen with a child character and floating creative tools2025 · Public personal productLittle WonderI built Little Wonder to help a child turn ideas and drawings into an illustrated storybook, with a cover and a printable PDF.Generative AI · Product design · Creative tools
  4. 04Playable game world assembling from generated environments, animation rigs, narrative paths, and adaptive sound2023 · Published essayAI-native game development thesisMy March 2023 essay explored how generative AI could fit into game development, from dialogue and assets to animation and tools inside the editor.Applied AI · Game development · Product foresight
  5. 05The Brutal Spy top-down stealth gameplay from the official launch trailer2012 · Released mobile gameThe Brutal SpyA top-down action and stealth game for iPhone and iPad that I worked on early in my game-development career.Games · Real-time systems
  6. 06Alphaman word-learning game artwork from the public gameplay demonstration2013 · Released mobile gameAlphamanA shipped mobile game that turned spelling practice into a maze-driven arcade loop across themed worlds.Games · Gameplay systems
  7. 07City Clash gameplay running in the official Merkur Magie app2014 · Commercial game-platform workMerkur MagieMy cross-platform Unity work at Merkur Gaming India, focused on game behaviour, performance, and releases across devices.Games · Unity · Cross-platform engineering
  8. 08Bow-and-arrow gameplay inside the Machine Hunter virtual-reality arena2017 · Released VR gameMachine HunterA VR archery game we built at GreyKernel in 2017, using tracked hand movements to draw a bow and shoot targets in an arena.Virtual reality · Games · Mixed-reality capture
  9. 09Oye Tippa Run character collecting coins across a colorful Indian city2018 · Released mobile and AR gamesMysticMojo + NazaraI helped establish MysticMojo, GreyKernel’s game studio, and led technology across its mobile and AR games, including Chhota Bheem Jungle Rescue, released through Nazara.Mobile games · Augmented reality · Studio building